While I don’t have any real sense of how large the game is, it felt big just because there were multiple paths and rooms to pick from. I hadn’t felt this lost since playing the likes of Myst and Riven when I was much younger, but there’s something undeniably intriguing about being thrown into an open world with little direction that you can explore at will.ĭespite my lack of understanding (or skill), System Shock was an interesting introduction to the series for a total newcomer like me. New junk! Should I be vaporising things? I didn’t know that either. While trying to weigh up which piece of junk was more valuable than the other in my inventory, I realised I could vaporise stuff into a small clump. If there’s one thing I know about games like System Shock, it’s that the most random-seeming items can come in handy later on. Did I need the mug? What about the weird empty blood bag thing? I took it all, regardless. The RPG item hoarder in me felt compelled to collect everything I came across, but then I ran out of space for more. As I blundered around the room trying to figure things out, turning taps, opening cupboards, and searching drawers, there was all this crap I could pick up and shuffle away Tetris-style in my inventory.
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